to enhance the experience of drinking by enabling drinkers to track how much they drink and let them know when the temperature is just right.
A video prototype was made to communicate the problem statement and the user experience of the Smart Mug.
The design process included two rounds of paper prototyping, UI prototyping using Arduino and Processing, physical prototyping and 3D models with future vision.
We started by taking a step back and analyzing the positive and negative aspects of drinking coffee. After observation and talking with coffee drinkers, we started exploring different ideas. Some of the ideas that we explored are presented in these sketches.
Once we had established the desired functionality and had some initial sketches, we wanted to get feedback from users about what functionality is most important, and how they would like to interact with a smart mug. The shown picture is a sample from the first round of paper prototyping.
Once we established a concrete design and interface direction, we used processing to create an interactive interface to test specific elements and various interaction types. By pairing Processing and Arduino, we were able to create a wizard of oz prototype. Input from potentiometers mimicked temperature, current coffee amount, and daily intake.
By integrating many different prototyping techniques into our development process, we were able to iterate multiple times and reach a final prototype concept with significant meaning and direction.
Since the timeline of this project was very limited, our prototype was only meant to allow testing of various information visualizations and interaction types. Therefore, the next step in developing this product further would be to design the physical form and specifications of our smart mug.